Every 15-20 years the face of gaming changes completely. After that, it never gets back to the same again. The first era started with Atari 2600 and arcade cabinets, and it was refined with 8 and 16 bit home computers and consoles.
In the late 80s and early 90s, virtual reality was one of the most promising upcoming new technologies. There was a promise of amazing experiences in exhilarating virtual worlds, and consumers were more than ready for adventures that would blur the border between game and reality. Even the film industry was interested in the idea, which led to cult classics such as The Lawnmower Man and Johnny Mnemonic.
Oculus Rift Crystal Cove – CES 2014 (1080p AMOLED). Picture: Polygon.com Since I my review of the Oculus Rift development kit, Oculus Rift has demonstrated another awesome prototype that deals with problems I didn’t expect anyone to solve this soon. The prototype is called Crystal Cove and 1080p AMOLED (ultra fast) Low persistence 6 DOF tracking via camera Much less latency overall Low Persistence With low persistence Oculus VR and Valve has solved one of the biggest issues with the current development kit or actually with VR googles in general….
You often hear people describe their first encounter with Oculus Rift as an almost life-changing experience, or at least a true next-gen experience. There are countless videos on YouTube with people testing Oculus Rift, with their jaws hanging down their chest, or just screaming like a little girl while trying the Rift Roller Coaster. It’s hard not to jump aboard the hype train when watching these videos and reading all positive things said about Oculus Rift.